﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace GameControls
{
    public sealed class Image : ControlBase
    {
        #region Properties
        #region Texture
        /// <summary>
        /// Texture property.
        /// </summary>
        public Texture2D Texture { get; private set; }
        #endregion
        #endregion

        #region Events
        #endregion

        #region Constructors
        public Image(Rectangle pRect, Texture2D pTexture)
            : base(pRect)
        {
            Texture = pTexture;
        }
        #endregion

        #region Overriden Methods
        protected override void UpdateImpl(GameTime pGameTime)
        {
        }
        #endregion
    }
}